Slow Track is a computer generated video which restrains the unlimited field of visual possibilities found in current computer animation technologies.
With the intention of questioning the structural and aesthetic nature of the digital image, Slow Track forgoes the excess, speed, surrealism, sci-fi, and fantasy associated with computer generated imagery. The spotless, sterile digital spaces commonly rendered in architectural visualizations are replaced here by spaces with dust, dirt, and clutter. Although rendered to approach photorealistic image quality, the images on screen have no real-world bearing. They are generated fully with a computer whose production amounts to thousands of silent ‘image files’. On screen, the digital perspective slowly moves backwards, then forward, oscillating between two fixed positions while traversing newly emerging environments.