artworks
1. André Masson - 5 tableaux de sable (France)
- About the artwork: 5 tableaux de sable by André Masson showcases his innovative use of "sand painting," a technique he developed in 1926–1927. These works emphasize the spontaneity of automatism, where sand, glue, and paint combine to create abstract, gestural compositions filled with dynamic energy. Masson's approach, characterized by natural movements and inventive textures, marked a departure from Breton's methodical surrealism and paved the way for even more expressive abstract works later in his career.
- About the artist: André Masson (1896–1987) was a French painter associated with the Surrealist movement in the 1920s. He shared a studio with Joan Miró and joined a circle of influential artists and writers on rue Blomet in Paris. Breaking from André Breton's orthodox surrealism in 1929, Masson channeled his trauma from World War I into exploring themes of humanity, monstrosity, and materiality, using the energy of painting to navigate these tensions.
- About the artist: André Masson (1896–1987) was a French painter associated with the Surrealist movement in the 1920s. He shared a studio with Joan Miró and joined a circle of influential artists and writers on rue Blomet in Paris. Breaking from André Breton's orthodox surrealism in 1929, Masson channeled his trauma from World War I into exploring themes of humanity, monstrosity, and materiality, using the energy of painting to navigate these tensions.


2. Bas Jan Ader - Val I, II & III (Netherlands)
- About the artwork: 3 Films by Bas Jan Ader comprises a series of short, filmed performances that revolve around acts of falling, capturing themes of grace, instinct, and human vulnerability. In these works, Ader portrays himself as a "fallen angel," finding freedom and beauty in voluntary descent. The films highlight the contrast between natural reflexes and learned behaviors, aligning with Nietzsche's notion of instinct as a profound form of intelligence, and challenge the boundaries of physical and metaphysical constraints.
- About the artist: Bas Jan Ader (1942–1975) was a Dutch contemporary artist whose untimely disappearance in the Atlantic Ocean during a solo sailing expedition became legendary, akin to the myth of Dadaist Arthur Cravan. Known for his filmed performances, Ader used simple, comedic gestures to explore profound metaphysical questions about human contingency and the constraints shaping existence.
- About the artist: Bas Jan Ader (1942–1975) was a Dutch contemporary artist whose untimely disappearance in the Atlantic Ocean during a solo sailing expedition became legendary, akin to the myth of Dadaist Arthur Cravan. Known for his filmed performances, Ader used simple, comedic gestures to explore profound metaphysical questions about human contingency and the constraints shaping existence.
3. Renato Ranaldi - Mancamenti + Prepariamaci Alla Notte dessins (Italy)
- About the artwork: Prepariamaci alla notte (1977) is a surreal short film depicting a man’s obsessive need to prepare for departure, piling objects onto his bed until sleep becomes impossible. Mancamenti (1978) invites the artist’s friends to stage dramatic falls, mimicking death in a theatrical setting. The work explores societal notions of pride, posture, and vulnerability, revealing differences in how men and women physically surrender to the act of falling.
- About the artist: Renato Ranaldi (born 1941) is an Italian artist whose work reflects themes from the theatre of the absurd and existential struggle. Drawing inspiration from Kafka, Pirandello, and Piranesi, he creates constrained, labyrinthine spaces where fig-ures navigate danger and disorientation. His art steps beyond traditional forms, questioning human frailty, theatricality, and the limits of perception.
- About the artist: Renato Ranaldi (born 1941) is an Italian artist whose work reflects themes from the theatre of the absurd and existential struggle. Drawing inspiration from Kafka, Pirandello, and Piranesi, he creates constrained, labyrinthine spaces where fig-ures navigate danger and disorientation. His art steps beyond traditional forms, questioning human frailty, theatricality, and the limits of perception.


4. Claude Rutault - Hopscotches (France)
- About the artwork: Hopscotch is a child’s drawing that follows
scribbles, reflects a certain social organisation and
defines a territory at the symbolic level between
reality and the imaginary. A fictitious territory that
also has its own reality: passers-by respect it. The
last square in Hopscotch is the sky, which runs
through the entire history of painting… from game
to dream, dream to game, dream to painting, window
open to a blue sky, clouds to mark the space,
perspective, one cloud can hide another. Painting
forgets itself as painting, the sky hides the canvas,
the canvas the stretcher, the whole the wall. …
A vertical sky, impossible, fiction; the game is
over, we’re back on our feet. When you leave the
museum, does the street seem more beautiful?’
- About the artist: The French conceptual painter Claude Rutault (1941–2022), already exhibited in Ghent in 1989, is known for his definitions/methods, according to which a gallery, a collector or an institution – known as ‘caretakers’ – agrees to ‘update’ a given work. The first of these definitions/methods, drawn up in 1973, proposes:‘a stretched canvas painted in the same colour as the wall on which it is hung’. Before 1973, the artist had designed Hopscotches which, unlike his other works, he never repainted by covering them up. Thanks to the artist’s estate, some of these works are on show here for the first time.
- About the artist: The French conceptual painter Claude Rutault (1941–2022), already exhibited in Ghent in 1989, is known for his definitions/methods, according to which a gallery, a collector or an institution – known as ‘caretakers’ – agrees to ‘update’ a given work. The first of these definitions/methods, drawn up in 1973, proposes:‘a stretched canvas painted in the same colour as the wall on which it is hung’. Before 1973, the artist had designed Hopscotches which, unlike his other works, he never repainted by covering them up. Thanks to the artist’s estate, some of these works are on show here for the first time.
5. Jan Svenungsson - Psycho-Mappings (Sweden)
- About the artwork: Psycho-Mapping by Jan Svenungsson (Swedish) is a series that began in 1998, exploring the tension between conscious control and involuntary bodily movements. Inspired by psychological tests like the Rorschach inkblot test and surrealist automatic drawing, it delves into the struggles between the mind's attempt to control and the unpredictable flow of the hand and body. The work touches on themes of memory, boundaries, and the individual's inner psychological landscape, with pieces like Psycho-Mapping Europe examining political and personal divisions.
- About the artist: Jan Svenungsson is a multidisciplinary artist based in Berlin and Vienna, where he teaches at the University of Applied Arts. Trained at the Institut des Hautes Etudes en Arts Plastiques in Paris, he works across sculpture, drawing, printmaking, and artist books. In 2024, he published Art Intelligence, further reflecting his innovative approach to art and technology.
- About the artist: Jan Svenungsson is a multidisciplinary artist based in Berlin and Vienna, where he teaches at the University of Applied Arts. Trained at the Institut des Hautes Etudes en Arts Plastiques in Paris, he works across sculpture, drawing, printmaking, and artist books. In 2024, he published Art Intelligence, further reflecting his innovative approach to art and technology.


6. Nicolas Darrot - Misty Lamb / Crystal Palace (France)
- About the artwork: Mistly Lamb by Nicolas Darrot combines mechanical art and collective participation, creating a unique auditory and visual experience. The piece features a robotic lamb, interacting with a chorus of voices, exploring themes of collaboration, artificial life, and human-machine relationships. The work challenges the boundaries between the organic and the mechanical, inviting the audience into a poetic, almost mystical encounter.
- About the artist: Nicolas Darrot creates intricate automata, blending sculpture, narrative, and technology. His works invite contemplation on the relationship between humans and machines, often infusing them with a sense of life and agency. Darrot's interdisciplinary approach explores both the technical and poetic potential of mechanical art, engaging viewers in a dialogue about the nature of creation and existence.
- About the artist: Nicolas Darrot creates intricate automata, blending sculpture, narrative, and technology. His works invite contemplation on the relationship between humans and machines, often infusing them with a sense of life and agency. Darrot's interdisciplinary approach explores both the technical and poetic potential of mechanical art, engaging viewers in a dialogue about the nature of creation and existence.
7. Verena Bachl & Karsten Schuhl - What is for sure (Germany)
Selected Contest Artwork
- About the artwork: The light installation What is for Sure explores the relationship between space and time by manipulating the natural rhythm of light. It mimics the phases of daylight through variations in color and brightness, reflecting the chromatic changes in the sky caused by atmospheric scattering. The artwork blends video sequences of natural scenes with AI-generated representations, disrupting the natural cycle between sunrise and sunset. This alteration challenges the once-reliable perception of time, raising questions about trust and certainty in a world where AI increasingly influences our daily lives.
- About the artist: Verena Bachl is a Berlin-based conceptual artist who explores sexual identity, memory, and uncertainty through sculptures, light installations, and industrial materials. Her work blends symbolism, minimalism, and technology. Karsten Schuhl, also from Berlin, creates immersive sound and vibration-based installations that shift perception and evoke awe, using sensor-actuator networks and physical artifacts. His works are supported by institutions like MIT and the New European Bauhaus.
- About the artist: Verena Bachl is a Berlin-based conceptual artist who explores sexual identity, memory, and uncertainty through sculptures, light installations, and industrial materials. Her work blends symbolism, minimalism, and technology. Karsten Schuhl, also from Berlin, creates immersive sound and vibration-based installations that shift perception and evoke awe, using sensor-actuator networks and physical artifacts. His works are supported by institutions like MIT and the New European Bauhaus.


8. Christiaan Zwanikken - Excitation Station (Netherlands)
- About the artwork: Excitation Station by Christiaan Zwanikken is an experimental installation that explores the effects of hyper-gravity on plant growth. Using a centrifuge, Zwanikken grows red-leaved basil plants under high rotational forces, observing how their physiology and form evolve over time. The work incorporates grow lights as strobe lights, turning the centrifuge into a dynamic zootrope, where the rapid spinning plants become invisible, only to be captured in frozen, overlapping images. This creates a mesmerizing projection of multiple plant forms, transforming the growing process into a sculptural and visual experience.
- About the artist: Christiaan Zwanikken (b. 1967) is a Dutch artist known for his kinetic sculptures, mechanical works, sound installations, and performative pieces. His art blends sculpture, robotics, biology, and sound, creating immersive, responsive installations that experiment with technology and innovation. Zwanikken has gained international recognition for his unique approach, integrating both artistic and technological elements in his works.
- About the artist: Christiaan Zwanikken (b. 1967) is a Dutch artist known for his kinetic sculptures, mechanical works, sound installations, and performative pieces. His art blends sculpture, robotics, biology, and sound, creating immersive, responsive installations that experiment with technology and innovation. Zwanikken has gained international recognition for his unique approach, integrating both artistic and technological elements in his works.
9. Kexin Liu - 3607 - Bacterial Soundscape (China)
Selected Contest Artwork
- About the artwork: "3607 - Bacterial Soundscape" is a multisensory generative artwork series inspired by the human microbiome. It uses machine learning and AI to alter our perception of non-human symbionts, celebrating the bacteria that shape our identities. The project includes a pink vinyl record, colored by Serratia marcescens, a bacterium found in the human body, which plays soundtracks generated from bacterial data acquired through 16S amplicon sequencing. The record features four tracks representing bacteria from different body sites (oral/nasal, gut, skin, vagina), with accompanying DNA data and a specially designed catalog and box.
- About the artist: Kexin Liu is a multidisciplinary artist, researcher, and designer based in the UK and China. Her work explores the connections between humanity, technology, and nature, often through sensory art rooted in scientific research. Liu has a BA in Spatial Design from the Central Academy of Fine Arts (Beijing) and an MA in Jewellery & Metal from the Royal College of Art (London). She is currently a resident at Pervasive Media Studio (Bristol) and a member of ASCUS Art and Science (Edinburgh). Her recent work has been showcased at events such as the Dutch Design Week, Edinburgh Science Festival, and publications including The Guardian.
- About the artist: Kexin Liu is a multidisciplinary artist, researcher, and designer based in the UK and China. Her work explores the connections between humanity, technology, and nature, often through sensory art rooted in scientific research. Liu has a BA in Spatial Design from the Central Academy of Fine Arts (Beijing) and an MA in Jewellery & Metal from the Royal College of Art (London). She is currently a resident at Pervasive Media Studio (Bristol) and a member of ASCUS Art and Science (Edinburgh). Her recent work has been showcased at events such as the Dutch Design Week, Edinburgh Science Festival, and publications including The Guardian.


10. Gilbert Peyre - La Ménine (France)
- About the artwork: La Ménine is a kinetic sculpture by Gilbert Peyre that exemplifies his unique approach to combining mechanical engineering and artistic expression. The piece incorporates movement, with a focus on the mechanical mechanisms that drive its action. Peyre, inspired by found objects and industrial scrap, uses these elements to create sculptures that engage both visually and through movement. Ménine reflects his process of allowing ideas to evolve organically, where the final result is a dynamic interplay of motion and sound, demonstrating his mastery of electromechanical art.
- About the artist: Gilbert Peyre is a French artist who lives and works in Paris. He began creating sculptures in the late 1960s and later moved on to crafting rolling toys made from tin cans. By the late 1970s, he was selling articulated sculptures-toys in his shop in Montmartre. In the 1990s, Peyre taught himself computer programming and combined his knowledge of electromechanical engineering with his artistic poetry. His works include animated scenes and "sculpturOperas," where soundtracks play a crucial role in the movement of his creations. His work gained wider recognition through Jean-Pierre Jeunet’s 2009 film Micmacs à tire-larigot.
- About the artist: Gilbert Peyre is a French artist who lives and works in Paris. He began creating sculptures in the late 1960s and later moved on to crafting rolling toys made from tin cans. By the late 1970s, he was selling articulated sculptures-toys in his shop in Montmartre. In the 1990s, Peyre taught himself computer programming and combined his knowledge of electromechanical engineering with his artistic poetry. His works include animated scenes and "sculpturOperas," where soundtracks play a crucial role in the movement of his creations. His work gained wider recognition through Jean-Pierre Jeunet’s 2009 film Micmacs à tire-larigot.
11. Peter Zegveld - Massa / Vox Populi (Netherlands)
- About the artwork: Massa uses light and movement to create the illusion of a running crowd, blending projection and sound to evoke a powerful, collective motion. Vox Populi explores the tension between sound and silence, using a self-activating rod and horn to create an unsettling yet beautiful experience. Both works highlight Zegveld’s abil-ity to engage with universal themes through kinetic and audiovisual elements.
- About the artist: Peter Zegveld (born 1951) is a Dutch visual artist and theater maker known for his interdisciplinary approach and unconventional attitude. His work, frequently ex-hibited in major Dutch museums, combines simplicity with accessibility while addressing themes like power, death, and vulnerability. Through dynamic installa-tions and performances, he invites audiences to discover absurdities and rethink their perceptions.
- About the artist: Peter Zegveld (born 1951) is a Dutch visual artist and theater maker known for his interdisciplinary approach and unconventional attitude. His work, frequently ex-hibited in major Dutch museums, combines simplicity with accessibility while addressing themes like power, death, and vulnerability. Through dynamic installa-tions and performances, he invites audiences to discover absurdities and rethink their perceptions.


12. Robin Mandel - Division of Leisure (USA)
Selected Contest Artwork
- About the artwork: The work consists of a table with two chairs, featuring two pico projectors casting images onto a translucent plexiglass screen. The wordless narrative unfolds through the interaction of objects, such as teacups, with the projected imagery. The piece draws inspiration from traditions like magic, puppetry, and still-life painting, as well as contemporary artists like Tony Oursler and Mika Rottenberg.
- About the artist: Robin Mandel works in sculpture, installation, photography, and video, focusing on time, light, and motion. His work has been shown at venues like the Zillman Art Museum, Boston Cyberarts Gallery, and the Center for Maine Contemporary Art. He has held residencies at the MacDowell Colony and Anderson Ranch Arts Center, and is currently an Associate Professor at UMass Amherst.
- About the artist: Robin Mandel works in sculpture, installation, photography, and video, focusing on time, light, and motion. His work has been shown at venues like the Zillman Art Museum, Boston Cyberarts Gallery, and the Center for Maine Contemporary Art. He has held residencies at the MacDowell Colony and Anderson Ranch Arts Center, and is currently an Associate Professor at UMass Amherst.
13. Ken Matsubara - Glassworks (Japan)
- About the artwork: Glassworks by Ken Matsubara (Japanese) is an installation from 2019 that explores the Buddhist concept of impermanence through a delicate interplay of glass, shadow, and sound. A blown glass spindle levitates and rotates slowly within a metal clamp, casting a moving shadow on the floor while striking a bronze Buddhist bowl, producing a crystalline sound. The work reflects on the fragility of creation and redemption, interrupted by the slightest disruption, symbolizing the delicate balance of life and the chain of events that sustain it.
- About the artist: Ken Matsubara is an artist deeply rooted in traditional Japanese culture, influenced by Buddhist philosophy and the theme of impermanence. Though he lived in New York in the 1980s, his work remains connected to his ancestral heritage, often incorporating elements like the spectral figure of the yūrei. His installations and sculptures, such as Glassworks, are contemplative meditations on memory, life, and the cyclical nature of existence.
- About the artist: Ken Matsubara is an artist deeply rooted in traditional Japanese culture, influenced by Buddhist philosophy and the theme of impermanence. Though he lived in New York in the 1980s, his work remains connected to his ancestral heritage, often incorporating elements like the spectral figure of the yūrei. His installations and sculptures, such as Glassworks, are contemplative meditations on memory, life, and the cyclical nature of existence.


14. Jürgen Buchinger - Epizoons (Switzerland)
Selected Contest Artwork
- About the artwork: "Epizoons" are fictional lifeforms made of ceramics and electronic sensors that respond to environmental changes with evolving voices and sounds. Inspired by theories of symbiosis and "becoming with" lifeforms, the work explores the invisible effects of human actions on the environment and non-human beings. Through interaction, these lifeforms create a sonic dialogue, encouraging reflection on our impact on the world.
- About the artist: Jürgen Buchinger is an Austrian artist, activist, and researcher whose work spans video installations, social interaction, and public space interventions. His practice explores social and political issues through poetic forms, aiming to challenge notions of naturality and inevitability. Buchinger is currently pursuing a PhD on public space transformation through moving image interventions, with his work exhibited across Europe in venues like SODAS2023 and the School of Art and Design in Lucerne.
- About the artist: Jürgen Buchinger is an Austrian artist, activist, and researcher whose work spans video installations, social interaction, and public space interventions. His practice explores social and political issues through poetic forms, aiming to challenge notions of naturality and inevitability. Buchinger is currently pursuing a PhD on public space transformation through moving image interventions, with his work exhibited across Europe in venues like SODAS2023 and the School of Art and Design in Lucerne.
15. Richard Vijgen - The Case for a Small Language Model (Netherlands)
Selected Contest Artwork
- About the artwork: "The Case For a Small Language Network" explores the relationship between generative AI and authorship. It features the entire poetry book Oneindige Zin by Rozalie Hirs printed on five 30-meter strips, scrolling in both directions. A neural network based on Hirs’ text generates new sentences, leaving the original work intact while creating new combinations that can only be understood in context. The installation questions the use of authors' texts as statistical data for AI and reflects on the nature of creative ownership.
- About the artist: Richard Vijgen (1982) is a data artist who reveals the invisible dimensions of technology through immersive installations. His work explores the cultural impacts of data networks and algorithms, creating sensory experiences. Vijgen has exhibited worldwide and received numerous awards, including the Dutch Design Awards and the Lumen Prize.
- About the artist: Richard Vijgen (1982) is a data artist who reveals the invisible dimensions of technology through immersive installations. His work explores the cultural impacts of data networks and algorithms, creating sensory experiences. Vijgen has exhibited worldwide and received numerous awards, including the Dutch Design Awards and the Lumen Prize.


16. Pol Bury - Multiplans (Belgium)
- About the artwork: Pol Bury’s kinetic artworks challenge physics and perception, creating hypnotic experiences that slow time and defy logic. His sculptures and installations play with movement, paradoxes, and unpredictability, where elements like balls move in unexpected ways—climbing slopes or appearing immobile. His work contrasts with traditional kinetic art, which often emphasizes speed; instead, Bury focuses on gradual motion to create mesmerizing visual effects.
- About the artist: A key figure in post-war art and kinetic sculpture, Pol Bury (1922–2005) transi-tioned from surrealism, influenced by Magritte and Chavée, to kineticism. Initially associated with the Cobra movement, he developed ‘Plans mobiles’ and ‘Multi-plans,’ using wind, motors, and viewer interaction. He later worked with metal, creating fountains, reflective sculptures, and experimental films, all characterized by a playful defiance of physical laws.
- About the artist: A key figure in post-war art and kinetic sculpture, Pol Bury (1922–2005) transi-tioned from surrealism, influenced by Magritte and Chavée, to kineticism. Initially associated with the Cobra movement, he developed ‘Plans mobiles’ and ‘Multi-plans,’ using wind, motors, and viewer interaction. He later worked with metal, creating fountains, reflective sculptures, and experimental films, all characterized by a playful defiance of physical laws.
17. Niklas Roy - €1 generative art (Germany)
- About the artwork: 1€ Generative Art by Niklas Roy is a coin-operated installation that produces unique drawings in real time. By inserting a coin, participants activate a generative algorithm, which continuously creates an original drawing displayed and printed on paper. Each drawing is distinct, with variability introduced by algorithmic pro-cesses, making the act of creation and collection interactive and dynamic. The work questions the intrinsic value of machine-generated art while making original art accessible by pricing each piece at one euro. This playful exploration merges art, technology, and consumption in a democratized format.
- About the artist: Niklas Roy is a Berlin-based artist and inventor known for blending art, science, and technology in playful and interactive ways. His hands-on approach involves DIY engineering, construction, and coding to create whimsical machines and in-stallations. His works, exhibited globally, encourage audience participation and turn technology into a medium for joy and exploration.
- About the artist: Niklas Roy is a Berlin-based artist and inventor known for blending art, science, and technology in playful and interactive ways. His hands-on approach involves DIY engineering, construction, and coding to create whimsical machines and in-stallations. His works, exhibited globally, encourage audience participation and turn technology into a medium for joy and exploration.


18. Seph Li - 相/Phase (China)
Selected Contest Artwork
- About the artwork: 相/Phase is an interactive, algorithmic artwork that explores how simple rules of physics evolve into the complex world of organisms and things. Inspired by Stephen Wolfram's theory and Daoist philosophy, the piece allows visitors to influence its outcomes using a bespoke device, creating a cosmic experience that merges ancient Chinese ink painting with contemporary digital art. The installation reflects the Daoist principle of living in harmony with life's ever-changing rhythms.
- About the artist: Seph Li, born in Beijing in 1988, is an artist with a background in technology and design. He holds degrees in Computer Science, Entertainment Design from Tsinghua University, and an M.F.A. in Design | Media Arts from UCLA. Seph's work explores interactive storytelling through installation, sculpture, video games, and prototypes, blending technology with poetic expression. His installations have been exhibited globally at venues such as the Barbican Centre, Museum of Tomorrow in Brazil, and Yicang Museum in Shanghai.
- About the artist: Seph Li, born in Beijing in 1988, is an artist with a background in technology and design. He holds degrees in Computer Science, Entertainment Design from Tsinghua University, and an M.F.A. in Design | Media Arts from UCLA. Seph's work explores interactive storytelling through installation, sculpture, video games, and prototypes, blending technology with poetic expression. His installations have been exhibited globally at venues such as the Barbican Centre, Museum of Tomorrow in Brazil, and Yicang Museum in Shanghai.
19. Thomas Marcusson - A.I. Ball (Sweden)
Selected Contest Artwork
- About the artwork: A.I. Ball visualizes the dynamics of artificial intelligence through a perpetual duel between two microchips solving mathematical problems. A steel ball shifts between them, its movement dictated by their computational speed, echoing the mechanics of GANs (Generative Adversarial Networks). Inspired by the EEG-based game Mindball, the work highlights the endless, zero-sum nature of AI development.
- About the artist: Thomas combines scientific theory with contemporary culture, offering new perspectives through his art. With a mathematics background and a BA from the University of Technology, Sydney, his award-winning work has been exhibited worldwide, including the Powerhouse Museum and Science Gallery.
- About the artist: Thomas combines scientific theory with contemporary culture, offering new perspectives through his art. With a mathematics background and a BA from the University of Technology, Sydney, his award-winning work has been exhibited worldwide, including the Powerhouse Museum and Science Gallery.


20. Piotr Kowalski - Pixel Mountain / Flèche du temps (France)
- About the artwork: Flèche du Temps (1990–91) explores time and technology, originally using CRT screens, later reimagined by SLIDERS_lab due to outdated hardware. Kowalski's works merge art, science, and interactivity, often pushing technological bounda-ries in environmental and conceptual ways.
- About the artist: Piotr Kowalski (1927–2004) was a Polish-born sculptor, mathematician, and ar-chitect who pioneered technological art. After studying at MIT, he left science for ethical reasons and later settled in France, where he experimented with light, gas-es, magnetism, and computers. His innovative works included holograms and in-teractive sculptures, such as Cube n° 8 (1967), one of the first computer-generated art pieces reacting to viewer movement.
- About the artist: Piotr Kowalski (1927–2004) was a Polish-born sculptor, mathematician, and ar-chitect who pioneered technological art. After studying at MIT, he left science for ethical reasons and later settled in France, where he experimented with light, gas-es, magnetism, and computers. His innovative works included holograms and in-teractive sculptures, such as Cube n° 8 (1967), one of the first computer-generated art pieces reacting to viewer movement.
21. Adam Basanta - Crawler (a model of learning) (Canada)
Selected Contest Artwork
- About the artwork: Crawler (a model of learning)" (2022/2023) is a mixed-media installation exploring the interplay of artificial ecosystems, tech waste, and online learning. It uses recycled electronics and neural networks to perform live YouTube searches, simulating a learning process. A neural network (GPT-2) responds to these searches with poetic reflections on the media that shaped its creation. The work critiques modern cultural phenomena like DIY environmentalism, AI, and techno-cultural artifacts while adapting to the artist's evolving research focus.
- About the artist: Adam Basanta is a Montreal-based artist whose work spans mixed-media installations, sculpture, and print. He explores technology as a meeting point of cultural, biological, and computational systems. His art has been exhibited globally and received several prestigious awards.
- About the artist: Adam Basanta is a Montreal-based artist whose work spans mixed-media installations, sculpture, and print. He explores technology as a meeting point of cultural, biological, and computational systems. His art has been exhibited globally and received several prestigious awards.


22. Jeroen Van Loon - Reinforced Learning (Netherlands)
Selected Contest Artwork
- About the artwork: (2023) is a video installation where robots replace humans in "fail videos," showcasing irrational and inefficient actions. The work critiques the idea of AI perfection by highlighting robots mimicking human flaws, subverting expectations of efficient, data-driven futures. The title refers to machine learning, where algorithms learn from imperfect actions.
- About the artist: Jeroen van Loon is a Dutch artist focused on digital culture, exploring themes of ephemerality and permanence. His work has been exhibited at prestigious venues like Centre Pompidou and IMPAKT Festival, and is in the collections of the Verbeke Foundation and Museum Helmond.
- About the artist: Jeroen van Loon is a Dutch artist focused on digital culture, exploring themes of ephemerality and permanence. His work has been exhibited at prestigious venues like Centre Pompidou and IMPAKT Festival, and is in the collections of the Verbeke Foundation and Museum Helmond.
23. Lukas Zerbst - Follow me blindly (Poland)
Selected Contest Artwork
- About the artwork: "Follow me Blindly" is a machine that automatically clicks the Like button on social media, mimicking human interactions to boost visibility. It uses a motorized stylus and camera to generate a rhythmic engagement, highlighting the absence of a user and critiquing the economy of attention. This is the first piece in the "Tools of Silent Disobedience" series, which aims to disrupt everyday systems.
- About the artist: Lukas Zerbst is a German and Liechtenstein-based artist, trained in Digital Media and Fine Arts at HfK Bremen. His work includes performative and site-specific projects, with exhibitions across Europe and residencies in Paris and Berlin. Zerbst has received multiple awards, including the Bremer Förderpreis.
- About the artist: Lukas Zerbst is a German and Liechtenstein-based artist, trained in Digital Media and Fine Arts at HfK Bremen. His work includes performative and site-specific projects, with exhibitions across Europe and residencies in Paris and Berlin. Zerbst has received multiple awards, including the Bremer Förderpreis.


24. Neil Mendoza - Spambots (UK)
Selected Contest Artwork
- About the artwork: Spambots uses AI and machine learning to empower robotic Spam cans to collaboratively type a modified version of Aldous Huxley's Brave New World, with words swapped for pig-related terms, exploring themes of industrial farming and AI-generated content.
- About the artist: Neil Mendoza is a UK-born, US-based artist combining sculpture, software, and engineering. His work uses humor to explore human interaction with technology and nature. He holds degrees from Oxford and UCLA, has exhibited internationally, and co-founded the art collective "is this good?"
- About the artist: Neil Mendoza is a UK-born, US-based artist combining sculpture, software, and engineering. His work uses humor to explore human interaction with technology and nature. He holds degrees from Oxford and UCLA, has exhibited internationally, and co-founded the art collective "is this good?"
25. Andrés Burbano - Black Sun, Bright Sun (Colombia)
- About the artwork: Andrés Burbano's “Black Sun Bright Sun” explores the dual meanings of "intelligence" through a sci-fi trailer built from DIY space photography over California and narratives generated by advanced AI language models. Juxtaposing AI scripts on intelligence as "understanding" versus "defense and surveillance," the piece interrogates the layered and contradictory implications of language in LLMs. It highlights the evolving intersections of AI, geography, and human interpretation, raising questions about nuanced meanings within machine learning frameworks.
- About the artist: Andrés Burbano is a Colombian transdisciplinary artist and media technology historian. He is an Associate Professor at the Open University of Catalunya and a Visiting Lecturer at Donau-Universität. With a Ph.D. from UC Santa Barbara, his work spans media history in Latin America, computational technology's cultural impact, and archaeological 3D modeling, with exhibitions at Ars Electronica and ISEA, and works in ZKM and MEIAC collections.
- About the artist: Andrés Burbano is a Colombian transdisciplinary artist and media technology historian. He is an Associate Professor at the Open University of Catalunya and a Visiting Lecturer at Donau-Universität. With a Ph.D. from UC Santa Barbara, his work spans media history in Latin America, computational technology's cultural impact, and archaeological 3D modeling, with exhibitions at Ars Electronica and ISEA, and works in ZKM and MEIAC collections.


26. Pietro Catarinella - Imagomorphosis (Italy)
Selected Contest Artwork
- About the artwork: IMAGOMORPHOSIS is an immersive installation that reactivates digital debris into evolving assemblages of online imagery. Thousands of internet-sourced images are deconstructed and recontextualized, forming a fractal, site-specific experience where each viewer’s movement creates a unique narrative. The work critiques the rapid consumption and fleeting nature of digital content, slowing down the chaotic flow of images to explore new modes of interaction and meaning-making in the Digital Age.
- About the artist: Pietro Catarinella (b. 1983, Rome) is a Milan-based artist blending digital and traditional techniques to explore image fragmentation in the digital age. His work has been exhibited internationally, including at Macro Museum (Rome) and Wuhan Art Museum (China), and is part of notable collections. In 2020, he founded Armenia Studio, a collaborative art space.
- About the artist: Pietro Catarinella (b. 1983, Rome) is a Milan-based artist blending digital and traditional techniques to explore image fragmentation in the digital age. His work has been exhibited internationally, including at Macro Museum (Rome) and Wuhan Art Museum (China), and is part of notable collections. In 2020, he founded Armenia Studio, a collaborative art space.
27. Greg Marshall - Phalanx (Canada)
Selected Contest Artwork
- About the artwork: This media art installation explores themes of memory, loss, and nostalgia through AI-assisted generative images. Using over 600 AI-created slide images derived from 40 Kodachrome family photos from the 1960s, the work reflects on the artist's memories of family life, special events, and the passing of loved ones. The images are generated by AI with minimal input, drawing upon a sample image and responding to it within a weighted value range. The result is a hybrid of real and imagined memories, presenting a visual interpretation of the past through AI’s deep learning capabilities. The installation is presented in 8 channels of automated slide projection, evoking a sense of retrospection and geographic déjà vu, particularly in the post-colonial context of Canada. This piece parallels the artist’s previous work, Between the Blur (2022), by shifting the focus from scale to a geopolitical context filtered through AI’s interpretation of memories and images.
- About the artist: Greg Marshall is an artist from Calgary, Alberta, Canada who focuses on video and media art. His work has been shown in screenings and exhibitions in over 20 countries, including the 2019 edition of the New Technology Art Award Exhibition, as well as the 16th Juan Downey Video Art Award Exhibition in Santiago, Chile in 2022. His work examines technology and dislocation, and more recently delves into memory, loss, and nostalgia. He recently completed his MFA at the University of Calgary in 2024.
- About the artist: Greg Marshall is an artist from Calgary, Alberta, Canada who focuses on video and media art. His work has been shown in screenings and exhibitions in over 20 countries, including the 2019 edition of the New Technology Art Award Exhibition, as well as the 16th Juan Downey Video Art Award Exhibition in Santiago, Chile in 2022. His work examines technology and dislocation, and more recently delves into memory, loss, and nostalgia. He recently completed his MFA at the University of Calgary in 2024.


28. Cy Lixe - 16bit:wolf (UK)
Selected Contest Artwork
- About the artwork: 16bit:wolf is an imaginary band from an alternate universe, envisioned by an anthropologist named R., who travels from 2107 to contemporary Berlin. Collaborating with an AI named Mosiva, the project brings the fictional band to life through diverse machine learning methods like GPT-2 and generative adversarial networks. Since generalized AI doesn't exist, the creator uses narrow, specialized algorithms and programming techniques to generate audio and visuals, blending futuristic storytelling with cutting-edge technology.
- About the artist: Cylixe, a freelance filmmaker and media artist since 2014, specializes in video and photography with a foundation in Fine Arts. Their work has been recognized with numerous awards and international residencies, including the Berlinale and the European Media Art Festival. Cylixe's practice blends global research, experimental storytelling, and interdisciplinary exploration.
- About the artist: Cylixe, a freelance filmmaker and media artist since 2014, specializes in video and photography with a foundation in Fine Arts. Their work has been recognized with numerous awards and international residencies, including the Berlinale and the European Media Art Festival. Cylixe's practice blends global research, experimental storytelling, and interdisciplinary exploration.
29. Stéphanie Roland - Missing people (Belgium)
Selected Contest Artwork
- About the artwork: Structures, LED Torches, Stones features AI-generated portraits of missing individuals based on global databases. These images, inscribed invisibly on lenses, emerge only under direct light, evoking themes of memory and loss. Inspired by victims of military dictatorships, the work explores absence and unresolved grief through haunting, semi-fictional faces.
- About the artist: Stéphanie Roland, a Brussels-based visual artist and filmmaker, explores themes like time and hyperobjects through documentary and fiction. She has exhibited globally, including at the Venice Biennale and Centre Pompidou, and her award-winning films have screened at festivals like FID Marseille and Visions du Réel.
- About the artist: Stéphanie Roland, a Brussels-based visual artist and filmmaker, explores themes like time and hyperobjects through documentary and fiction. She has exhibited globally, including at the Venice Biennale and Centre Pompidou, and her award-winning films have screened at festivals like FID Marseille and Visions du Réel.


30. Guangli Liu & Chen Zirui - How to Imagine the Unimaginable (China)
Selected Contest Artwork
- About the artwork: "How to Imagine the Unimaginable" is a visual work that brings together AI-generated images, 3D animation, and found footage. The work takes as its starting point an image that no one has ever seen in person, but everyone knows what it looks like: a dinosaur. The film explores several coexisting and intertwined questions, beginning with children's imagination of dinosaurs: Can we truly imagine a creature that vanished before the emergence of the human species? Can tools like AI really expand our imagination of something?
- About the artist: LIU Guangli 刘广隶 was born in 1990 in Lengshuijiang, China. He currently lives and works in Paris. He graduated from Le Fresnoy - Studio national des arts contemporains in 2020. Guangli's works often emerge from the intersection of different approaches to depicting history and events, and ultimately find their own places in installations, videos, documentaries, and paintings that suggest our understanding of the present is often shaped by pre-existing languages, social norms, and media formats through which pieces of information are transmitted. He won the Golden Nica and Honorary Mention in the Computer Animation category at Ars Electronica (2021, 2022), as well as the Golden Key for Best Short Film at Kassel Dokfest (2021).
- About the artist: LIU Guangli 刘广隶 was born in 1990 in Lengshuijiang, China. He currently lives and works in Paris. He graduated from Le Fresnoy - Studio national des arts contemporains in 2020. Guangli's works often emerge from the intersection of different approaches to depicting history and events, and ultimately find their own places in installations, videos, documentaries, and paintings that suggest our understanding of the present is often shaped by pre-existing languages, social norms, and media formats through which pieces of information are transmitted. He won the Golden Nica and Honorary Mention in the Computer Animation category at Ars Electronica (2021, 2022), as well as the Golden Key for Best Short Film at Kassel Dokfest (2021).
31. Gregory Chatonsky - Complétion 1.0 (France)
- About the artwork: Complétion 1.0 is an installation that explores the intersection of AI and the history of photography. It features two screens: one showing 14 million images from ImageNet, scrolling continuously, and the other displaying AI-generated surreal metamorphoses between various categories. A synthetic voice reflects on the images, blurring the lines between art criticism and artificial intelligence’s understanding of visual history.
- About the artist: Grégory Chatonsky is a French-Canadian artist who explores the relationship between humans and technology. A pioneer of Netart with Incident.net (1994), he has made artificial intelligence (AI) his primary medium since 2009. His works, exhibited internationally, address themes of memory, finitude, and artificial imagination.
- About the artist: Grégory Chatonsky is a French-Canadian artist who explores the relationship between humans and technology. A pioneer of Netart with Incident.net (1994), he has made artificial intelligence (AI) his primary medium since 2009. His works, exhibited internationally, address themes of memory, finitude, and artificial imagination.


32. Jeroen Cluckers - Latent Landscapes (Belgium)
Selected Contest Artwork
- About the artwork: Latent Landscapes explores the relationship between human perception and AI-generated imagery. A miniature sand landscape is filmed in real time and processed by a self-trained Stable Diffusion model, generating new cinematographic landscapes on a screen behind it. The work questions the objectivity of observation, highlighting how both AI and human perception rely on prior expectations and sensory input to construct reality.
- About the artist: Jeroen Cluckers creates audiovisual works that explore the boundaries between analog and digital, material and immaterial, real and virtual. His work has been exhibited in over 40 countries at festivals and venues including Ars Electronica, ZKM, The Hermitage Museum, and MAXXI Museum. Cluckers has received several awards, including Best 60 Seconds Film at New York Film Week and Best Experimental Film at TUFF and GISFF. He is an artistic researcher at MAXlab and creative research lead at Immersive Lab, both at AP University of Applied Sciences and Arts Antwerp. Cluckers lives and works in Ghent, Belgium.
- About the artist: Jeroen Cluckers creates audiovisual works that explore the boundaries between analog and digital, material and immaterial, real and virtual. His work has been exhibited in over 40 countries at festivals and venues including Ars Electronica, ZKM, The Hermitage Museum, and MAXXI Museum. Cluckers has received several awards, including Best 60 Seconds Film at New York Film Week and Best Experimental Film at TUFF and GISFF. He is an artistic researcher at MAXlab and creative research lead at Immersive Lab, both at AP University of Applied Sciences and Arts Antwerp. Cluckers lives and works in Ghent, Belgium.
33. Cédric Plessiet - Amusique (France)
- About the artwork: Amusique by Cédric Plessiet and Kelly Mézino redefines the relationship between the body and art through a surrealist exploration of the "body-work" concept. Combining digital and performing arts, the piece immerses spectators in a sensory experience where technology becomes a medium for evoking emotions and imagination. Using virtual reality and a silicone mold of Mézino's back equipped with pressure sensors, the work generates interactive visual and auditory elements—like "hair-clouds" and "bird-silhouettes"—while the muse's voice guides the experience, transforming the body into a source of poetic and dynamic creation.
- About the artist: Cédric Plessiet is a French digital artist and researcher who teaches at Université Paris 8. His work focuses on semi-autonomous virtual actors and digital doubles, exploring motion capture and virtual reality. Since 2016, he has collaborated with multidisciplinary artist Kelly Mézino on Kellynoïde, a project that examines the relationship between the self, the double, and the virtual through performances and digital artworks, blending organic and realistic dimensions with cutting-edge technology.
- About the artist: Cédric Plessiet is a French digital artist and researcher who teaches at Université Paris 8. His work focuses on semi-autonomous virtual actors and digital doubles, exploring motion capture and virtual reality. Since 2016, he has collaborated with multidisciplinary artist Kelly Mézino on Kellynoïde, a project that examines the relationship between the self, the double, and the virtual through performances and digital artworks, blending organic and realistic dimensions with cutting-edge technology.


34. Ammar Bouras - Cyber Chahrazed (Algeria)
- About the artwork: Cyberchahrazed by Ammar Bouras is a video installation featuring 12 screens displaying a 40-minute video composed of screen recordings from online chats with women in 2006. Inspired by the character Chahrazed from One Thousand and One Nights, the work reflects themes of connection and seduction, where dialogue becomes a tool for storytelling and survival. The recorded chats, captured on platforms like MSN Messenger and Skype, are arranged in a mosaic format, playing in an endless loop to evoke the fragmented and transient nature of digital communication.
- About the artist: Ammar Bouras is a painter, photographer, videographer, and typographer from Algeria. Based in Algiers, he creates video and photographic installations that explore themes of memory, politics, and society, offering an emotional and critical perspective on the contemporary world. His work has been showcased internationally, including at the Berlin Biennale and in Dublin.
- About the artist: Ammar Bouras is a painter, photographer, videographer, and typographer from Algeria. Based in Algiers, he creates video and photographic installations that explore themes of memory, politics, and society, offering an emotional and critical perspective on the contemporary world. His work has been showcased internationally, including at the Berlin Biennale and in Dublin.
35. Timothy Thomasson - I'm Feeling Lucky (Canada)
Selected Contest Artwork
- About the artwork: I'm Feeling Lucky is a real-time animation exploring image, geography, and mass data collection. It features a 3D landscape populated by figures transformed from Google Street View data, often captured without consent. Inspired by 19th-century panorama paintings, it contrasts static imagery with infinite digital landscapes, critiquing surveillance and immersive media.
- About the artist: Timothy Thomasson, a Montréal-based artist, explores the cultural and societal impacts of computer-generated imagery and emerging technologies. Recognized internationally, he received the Award of Distinction at Ars Electronica 2024 and has exhibited at events like NEMO Biennale, REFRESH, ELEKTRA BIAN, and MUTEK.
- About the artist: Timothy Thomasson, a Montréal-based artist, explores the cultural and societal impacts of computer-generated imagery and emerging technologies. Recognized internationally, he received the Award of Distinction at Ars Electronica 2024 and has exhibited at events like NEMO Biennale, REFRESH, ELEKTRA BIAN, and MUTEK.


36. Matthew Biederman - Who's afraid of dreaming in Red, Yellow and Blue? (United States)
Selected Contest Artwork
- About the artwork: This work explores the relationship between AI and art, challenging fears about AI replacing human creativity. It references the evolution of abstraction, from Rodchenko's minimalist color planes to Tony Conrad's flickering film and Robert Irwin's installations, using generative AI to create a breakdown in these principles through code. The work, combining AI, custom software, and Pierce Warnecke's sound score, critiques the notion that AI can independently create art, suggesting instead that it should be seen as a tool for artists, continuing the legacy of human-driven innovation.
- About the artist: Matthew Biederman is an artist exploring perception, media, and data systems. His works have been exhibited globally, including at the Lyon Biennale and Sonic Acts. Co-founder of the Arctic Perspective Initiative, Biederman has also collaborated with musicians and his work is held in public and private collections.
- About the artist: Matthew Biederman is an artist exploring perception, media, and data systems. His works have been exhibited globally, including at the Lyon Biennale and Sonic Acts. Co-founder of the Arctic Perspective Initiative, Biederman has also collaborated with musicians and his work is held in public and private collections.
37. Obvious - The Anger Falls Silent (France)
Selected Contest Artwork
- About the artwork: "The Anger Falls Silent" by Obvious reconstructs an artist's mental image using AI and MRI technology. Inspired by poetry and automatic writing, it visualizes thoughts, bridging the mind and physical art. This surrealist creation questions privacy and the implications of mind-to-image technology.
- About the artist: Obvious is a French trio blending classical art and AI to pioneer digital art and NFTs. Their 2018 AI-generated painting sold at Christie’s marked a milestone in art history. Represented by Danysz gallery, they collaborate with global brands and established an AI research lab with Sorbonne University to innovate and share new tools for artistic creation.
- About the artist: Obvious is a French trio blending classical art and AI to pioneer digital art and NFTs. Their 2018 AI-generated painting sold at Christie’s marked a milestone in art history. Represented by Danysz gallery, they collaborate with global brands and established an AI research lab with Sorbonne University to innovate and share new tools for artistic creation.


38. So Kanno + Akihiro Kato + Takemi Watanuki – Kazokutchi (Japan)
Selected Contest Artwork
- About the artwork: "Kazokutchi" is a project featuring digital artificial life hosted in swarm robots, each linked to an NFT with personal data and genetic traits. The Kazokutchi experience a life cycle of birth, growth, and death, influenced by their environment. In the exhibition, a Tokyo diorama simulates interactions between the Kazokutchi, with AI-generated conversations reflecting their personalities.
- About the artist: So Kanno (b. 1984) is a Berlin-based media artist focused on unpredictable robotics. Akihiro Kato (b. 1992) explores technology and society through digital-physical media. Takemi Watanuki (b. 1993) is a Tokyo-based visual artist who creates artificial life simulations and commentary on modern communication.
- About the artist: So Kanno (b. 1984) is a Berlin-based media artist focused on unpredictable robotics. Akihiro Kato (b. 1992) explores technology and society through digital-physical media. Takemi Watanuki (b. 1993) is a Tokyo-based visual artist who creates artificial life simulations and commentary on modern communication.
39. Alfred Cassels - Autoglyph (England, UK)
Selected Contest Artwork
- About the artwork: A life-sized maquette of Autoglyphic space envisions a speculative future where architecture is an intelligent, dynamic ecosystem. The installation features tokenized components that rearrange themselves in response to virtual events, blending AI, robotics, and finance. It critiques current digital economies, prioritizing dynamic physical interaction over passive online behaviors. The work imagines a future where digital and physical spaces merge to foster creativity and democratization.
- About the artist: Alfred Cassels envisions Autoglyph, a speculative future world where automated societies embrace democratized architecture and communal art. Through writing, illustrations, and digital media, Cassels explores new ways of exchanging images and information. Central to his work is Yuu, a character who navigates the adventurous, collaborative metropolises of this imagined future.
- About the artist: Alfred Cassels envisions Autoglyph, a speculative future world where automated societies embrace democratized architecture and communal art. Through writing, illustrations, and digital media, Cassels explores new ways of exchanging images and information. Central to his work is Yuu, a character who navigates the adventurous, collaborative metropolises of this imagined future.


40. Ralf Baecker - Floating Codes (Germany)
Selected Contest Artwork
- About the artwork: "Floating Codes" is a site-specific light and sound installation exploring the inner workings of artificial neural networks. The space becomes an artificial organism, with 250 custom-made artificial neurons arranged in a hexagonal grid, reacting to stimuli and interacting with visitors. The installation creates a complex, continuously shifting visual and acoustic experience as codes and patterns mutate, feedback, and loop within the network.
- About the artist: Ralf Baecker (born 1977, Düsseldorf, Germany) is an artist working at the intersection of art, science, and technology. His work explores the mechanisms of new media through installations and autonomous machines, questioning the digital and socio-political sphere. Baecker's projects have been exhibited internationally in venues such as ZKM, Berlin's Martin-Gropius-Bau, and the Centre de Cultura Contemporània de Barcelona.
- About the artist: Ralf Baecker (born 1977, Düsseldorf, Germany) is an artist working at the intersection of art, science, and technology. His work explores the mechanisms of new media through installations and autonomous machines, questioning the digital and socio-political sphere. Baecker's projects have been exhibited internationally in venues such as ZKM, Berlin's Martin-Gropius-Bau, and the Centre de Cultura Contemporània de Barcelona.
41. Dave Murray-Rust - Artificial Otoacoustics (UK)
Selected Contest Artwork
- About the artwork: Artificial Otoacoustics explores a light-based synthesizer that learns its sound-making capabilities through machine learning, engaging in dialogue with human interaction. The work uses spinning prisms, rotating mirrors, and phototransistors to create evolving organic sounds from physical gestures, such as the speed and position of light sources. A deep learning system controls the synthesizer's parameters, learning to create new sounds over time, similar to how a baby learns language. This piece also gives audiences insight into the machine learning process, allowing them to witness the creation of a dataset in real-time and engage in a call-and-response exchange with the evolving system.
- About the artist: Dave Murray-Rust is an Associate Professor at TU Delft, where he co-directs the AI Futures Lab, exploring the intersection of human interaction and technology. He blends creative practice with empirical research, focusing on robotics, AI, music, and distributed systems. His work examines speculative designs and metaphors, particularly around machine learning, physical sound synthesis, and the relationships between humans and technology. As an artist, he has received several prestigious awards, including the Lumen Prize for AI and Art, and has exhibited his work internationally at venues such as ZKM Karlsruhe and Tate Exchange.
- About the artist: Dave Murray-Rust is an Associate Professor at TU Delft, where he co-directs the AI Futures Lab, exploring the intersection of human interaction and technology. He blends creative practice with empirical research, focusing on robotics, AI, music, and distributed systems. His work examines speculative designs and metaphors, particularly around machine learning, physical sound synthesis, and the relationships between humans and technology. As an artist, he has received several prestigious awards, including the Lumen Prize for AI and Art, and has exhibited his work internationally at venues such as ZKM Karlsruhe and Tate Exchange.


42. Marie-Laure Cazin - Mademoiselle Paradis (France)
- About the artwork: Casques (2023) by Marie-Laure Cazin is an interactive installation where the audience wears EEG headsets that monitor their brainwaves, influencing the immersive experience of the work. As the participants engage with the installation, their emotional responses directly impact the audiovisual components, creating a personalized, neuro-interactive experience. This work explores the relationship between neuroscience, perception, and emotion in the context of art.
- About the artist: Marie-Laure Cazin is an artist, filmmaker, and researcher specializing in interactive cinema and immersive technologies. She holds a doctorate in art and science and is a member of the Enactive Virtuality Lab at Tallinn University, where she investigates the emotional and cognitive processes that shape perception in virtual and interactive environments.
- About the artist: Marie-Laure Cazin is an artist, filmmaker, and researcher specializing in interactive cinema and immersive technologies. She holds a doctorate in art and science and is a member of the Enactive Virtuality Lab at Tallinn University, where she investigates the emotional and cognitive processes that shape perception in virtual and interactive environments.
43. Sliders Lab - Mystical Lamb (France)
- About the artwork: SLIDERS_lab explores the aesthetics of moving images, digital archiving, and au-diovisual navigation. Their work extends to contemporary representation forms, often reactivating past works with modern technology, as seen in their updated version of Flèche du Temps by Piotr Kowalski. Their projects investigate interac-tivity and the evolving relationship between viewers and digital media.
- About the artist: Founded in 2005, SLIDERS_lab is a French artists' collective focused on digital art, interactivity, and audiovisual research. Key members include Frédéric Curien, a composer and visual artist working with interactive sound spaces, and Jean-Marie Dallet, an artist, curator, and professor at the University of Paris 1 Sor-bonne, known for his international exhibitions and research on interactivity.
- About the artist: Founded in 2005, SLIDERS_lab is a French artists' collective focused on digital art, interactivity, and audiovisual research. Key members include Frédéric Curien, a composer and visual artist working with interactive sound spaces, and Jean-Marie Dallet, an artist, curator, and professor at the University of Paris 1 Sor-bonne, known for his international exhibitions and research on interactivity.


44. Alexander Schellow - Sie (Germany)
Selected Contest Artwork
- About the artwork: SIE (She) is a 105-minute hand-drawn animation, created frame by frame from memory, reconstructing the face of the artist's grandmother over 20 years. The work invites viewers to engage with the image of a person who meets their gaze yet cannot return it, reflecting the intertwined processes of remembering and forgetting. Through 70,000 drawings, Schellow creates an immersive experience that blends sound, image, and time, forming a cinematic archive of fragmented temporalities.
- About the artist: Alexander Schellow explores the intersections of space, perception, and action, blending artistic and scientific research. His work focuses on themes of orientation and the distribution of attention in space, often through a daily drawing practice that feeds into long-term projects. These evolve into series of drawings, animations, archives, installations, performances, and texts.
- About the artist: Alexander Schellow explores the intersections of space, perception, and action, blending artistic and scientific research. His work focuses on themes of orientation and the distribution of attention in space, often through a daily drawing practice that feeds into long-term projects. These evolve into series of drawings, animations, archives, installations, performances, and texts.
45. Peter Decupere - Sensory Interfaces (Belgium)


46. Stanislava Pinchuck - Axionome (Ukraine)
Selected Contest Artwork
- About the artwork: Axionome is a site-specific, automated climate deviation tracker located on a building in Melbourne, Australia. It tracks daily local temperature changes, comparing them to historical data and global warming trends, displaying anomalies through a dynamic light display at night. The work's name derives from Ancient Greek, referencing balance and natural law, with its light movement inspired by the sun and moon's cycles.
- About the artist: Stanislava Pinchuk is a Melbourne-based artist whose work blends digital technology, public art, and environmental themes. She uses data visualization, light, and movement to explore climate change and human-nature connections.
- About the artist: Stanislava Pinchuk is a Melbourne-based artist whose work blends digital technology, public art, and environmental themes. She uses data visualization, light, and movement to explore climate change and human-nature connections.
47. Jacqueline Dauriac - Le diable n'est pas dans le retable (France)
- About the artwork: Le diable n’est pas dans le retable by Jacqueline Dauriac (French) reimagines the intricate details of the Van Eyck brothers' The Adoration of the Mystic Lamb, engraving them onto interactive mirrors. These mirrors invite viewers to momentarily embody elements of the artwork, such as wearing a robe or growing angel wings, blurring the lines between time, self, and art.
- About the artist: Jacqueline Dauriac explores the duality of perception and sensation in her work, encouraging a shift from intellectual understanding to emotional and sensory experience. Through her "interventions in senso," she immerses viewers in a sensory journey that evokes both pleasure and disorientation.
- About the artist: Jacqueline Dauriac explores the duality of perception and sensation in her work, encouraging a shift from intellectual understanding to emotional and sensory experience. Through her "interventions in senso," she immerses viewers in a sensory journey that evokes both pleasure and disorientation.


48. Tom Dekyvere - Machina (Belgium)
- About the artwork: Machina is an interactive and evolving installation that visually explores how indi-viduals influence each other in contemporary society. Suspended mirror heads, generated using AI (StyleGAN2), reflect their surroundings and each other, creat-ing an illusion of synchronized movement despite being controlled by air cur-rents. Visitors can personalize the work by uploading their ID photos, which are laser-engraved onto mirrored Plexiglas and added to the installation, making it a constantly transforming piece. The play of light and reflections creates a dazzling spectacle, symbolizing the interconnectedness and fluidity of identity.
- About the artist: Tom Dekyvere (born 1985) is a Belgian artist who explores the intersection of na-ture and technology. His work often integrates organic forms with digital and me-chanical elements, as seen in IVY 2.0 (1996), a permanent installation featuring an artificial ivy made of recycled circuit boards climbing building facades. Zeb-rastraat serves as a key experimental space for Dekyvere, where he continues to develop artworks that challenge perceptions of connectivity and transformation.
- About the artist: Tom Dekyvere (born 1985) is a Belgian artist who explores the intersection of na-ture and technology. His work often integrates organic forms with digital and me-chanical elements, as seen in IVY 2.0 (1996), a permanent installation featuring an artificial ivy made of recycled circuit boards climbing building facades. Zeb-rastraat serves as a key experimental space for Dekyvere, where he continues to develop artworks that challenge perceptions of connectivity and transformation.